What happens
Scotland Yard detective Herbert Calkins has come to America convinced that Clark Kent and Superman are the same person. Kent, suspecting Calkins is hiding in his apartment, enlists his friend Bruce Wayne to keep the detective occupied while Kent acts quickly to protect a secret. Wayne invites Calkins to stay and proposes a game of checkers to pass the time. The episode is part of the Adventures of Superman series, first aired on July 30, 1946.
Clark Kent's apartment in Metropolis, and the city outside at night
Characters: Clark Kent, Superman, Bruce Wayne, Herbert Calkins
Listen for: Kent's plan to keep Calkins away from the bedroom, and Calkins' growing suspicion during the checkers game
Written from the episode itself; it never gives away the ending. Every recording is remastered for the stream: cleaned of rumble, hiss and mains hum (and the old TV whine where we found it), then levelled in two passes to steady broadcast loudness, so one show is never quieter than the next.
